DARK
The Undying Legion
Archetype:
Zombie counterpart
ATK:
2700
DEF:
0
View:
525
2 Level 7 monsters Once per turn, you can also Xyz Summon "The Undying Legion" by using 1 Rank 6 Zombie Xyz Monster you control (transfer its materials). During your opponent's Main Phase (Quick Effect): You can detach 2 materials from this card (or just 1 material if all this card's materials are Xyz Monsters), then target 1 Attack Position monster your opponent controls or 1 monster in their GY; attach it to this card. You can only use this effect of "The Undying Legion" once per turn.
The Undying Legion — Power Evaluation
Final Score: 58 ± 8 · Confidence: Medium
- Intrinsic: 59 · Deck: 60 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
The Undying Legion's value is its quick effect: during the opponent's Main Phase it detaches 2 materials (or 1 if all materials are Xyz monsters) to take an Attack Position monster or a GY monster from the opponent and attach it as material. That is a flexible steal-style interaction, which is why effect_interaction and the Removal/Negation weighting drive the score. Its 2700 ATK and Level 7 Xyz body earned no points, and it is not scored for being played in 225 decks, since that frequency is treated as accessibility and portability only. Summoning depends on controlling a Rank 6 Zombie Xyz, and the once-per-turn limit on both the summon and the effect caps the score, so the result is mid-range.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs a Rank 6 Zombie Xyz on the field for its summon, a conditional route, though 225 recent decks show it is reachable in practice (verified deck stats; route requirement from text, inference). |
| Combo & Conversion | 50 | No combo boards were supplied, so conversion is text-only: it turns 2 materials into a monster body and a steal, roughly one extra body with help (inferred). |
| Resource Economy | 55 | Costs only detached materials, not cards, and the stolen monster becomes material, giving a card-neutral swing against the opponent's board or GY (inferred from text). |
| Effect & Interaction | 65 | A quick, once-per-turn steal of an Attack Position or GY monster in the opponent's Main Phase is strong and hard to pre-empt, but it cannot touch Defense Position monsters (verified from card text). |
| Material Utility | 40 | Its own body is an Xyz monster that holds materials rather than providing them, so it is a poor material for other summons, and blanking does not help it (inferred from text). |
| Resilience & Flexibility | 40 | A single quick effect in one zone that a negate or a Defense Position swap can end; it has no recursion or multi-turn redundancy (inferred from text). |
| Deck-Building Efficiency | 60 | Typically 1 copy (avg 1.19, max 2 across 225 decks), a mild Zombie Rank 6 restriction, and no garnet or brick problem (observed deck stats; restriction from text). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Board breaker (blended). Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: Rank 6 Zombie Xyz restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick-effect steal of an Attack Position or GY monster in the opponent's Main Phase, which is disruptive and flexible
- Broad deck evidence: 225 decks, 54 distinct archetypes, about 73% in gameplay type 7
- Cheap to run at 1 copy, with redundancy from several Zombie-adjacent homes
Weaknesses
- Summon requires a Rank 6 Zombie Xyz on the field
- Once per turn for both the summon and the effect
- Does nothing to Defense Position monsters
- Its own body is a poor material and does not convert well when negated
Counters / choke points
- Negation of the quick effect (for example by hand traps that negate in the opponent's Main Phase)
- Defense Position swaps or monsters the opponent keeps in Defense Position
- Removal of the Zombie Rank 6 needed for the summon
Best use
Opponent-turn steal and disruption from a Zombie Xyz line. Decks: Eldlich, Tearlaments, Vampires, Kashtira, Zombies. Suggested copies: 1.
Evidence & gaps
- Verified: Quick effect in the opponent's Main Phase detaches 2 materials (or 1 if all are Xyz) to take an Attack Position or GY monster (card text); 225 recent decks run it, 54 distinct archetypes, avg 1.19 copies (deck evidence); Summon requires a Rank 6 Zombie Xyz and is once per turn (card text)
- Observed: Usage statistics show 100% inclusion in Shiranui, Call of the Haunted and Zombies homes, and 81% in one Tearlaments home (usage statistics; not used to inflate score)
- Inferred: Removal/Negation primary role with Board breaker secondary, from the steal effect; Effect_interaction is strong but Defense Position monsters and negation limit it; Accessibility is moderate because the Rank 6 Zombie requirement is conditional
- Data gaps: no combos supplied: combo conversion and starter/material roles are text-only inference no banlist token: assumed 3 copies (unlimited) no average starter count, so DeckResilience is estimated from archetype spread






